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	Adrian
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Adrian<P><P>
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Contents:<P></U>
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<OL>
	<LI><A HREF = "#SYSREQ">System Requirements</A></LI>
	<LI><A HREF = "#INSTALL">Installation</A></LI>
	<LI><A HREF = "#HOTKEYS">Movement & HotKeys</A></LI>
	<LI><A HREF = "#GAMEDESC">Game Description</A></LI>
	<LI><A HREF = "#OBJ">Objectives</A></LI>
	<LI><A HREF = "#STORYLINE">Storyline</A></LI>
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<A NAME="SYSREQ"></A>
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System Requirements:<P></U>
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	<LI>Linux/Windows Operating System</LI>
	<LI>SDL 1.2.5</LI>
	<LI>SDL_image</LI>
	<LI>SDL_mixer</LI>
	<LI>SDL_sound</LI>
	<LI>SDL_ttf</LI>
	<LI>OpenGL API 1.2</LI>
	<LI>GeForce Graphics Card</LI>
	<LI>128MB RAM</L>
	<LI>800 MHz Pentium III Processor</LI>
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<A NAME="INSTALL"></A>
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Installation:<P></U>
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	<LI>Copy the Executable "adrian" to /usr/bin/ directory</LI>
	<LI>Copy the Support Directories wavs,maps,creatures into the /usr/bin/ diretory</LI>
	<LI>Run the game by typing adrian at the command prompt</LI>
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<A NAME="HOTKEYS"></A>
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Movement & Hotkeys:<P></U>
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<UL>
	<LI>F1 - Help</LI>
	<LI>F2 - Quit and go back to Game Menu</LI>
	<LI>F3 - Draw FPS</LI>
	<LI>A  - Rotate Map Anti-Clockwise</LI>
	<LI>D  - Rotate Map Clockwise</LI>
	<LI>M  - Show / Hide Panel</LI>
	<LI>B  - Place Bomb at Control Center</LI>
	<LI>H - Select Hero</LI>
	<LI>Space - Brings Hero to center of the screen</LI>
	<LI>Q - Quit the game</LI>
</UL><P>
	Left Click near the leg to select<BR>
	Right Click to move to the desired position<BR>
	Right Click on the Red Circle below the enemy to kill him<BR>
	Left Click on the Mini-Map to display that part of the map<BR>
	Right Click on the Mini-Map to move the Hero to that point<BR>
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<A NAME="GAMEDESC"></A>
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Game Description:<P>
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<PRE>
	The player will be doning the role of Adrian. Adrian will be dropped off at a safe
point. He must then proceed to the main control center, bypassing or killing the creatures
which guard the place. His mission is complete once he destroyes the control center using
a remote-controlled explosive. However, this must be done before the ICBMs can be launched.

	There are different types of creatures with different abilities. The creatures have
a field of view. They are alerted once any intruder comes into their feild of view. The game
is over once the alarm is sounded and mission remains incomplete.
</PRE>

<A NAME="OBJ"></A>
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Objectives of the Game:<P>
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<PRE>
	Destroy the Evil Scientist's control room.
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<A NAME="STORYLINE"></A>
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Story Line:<P>
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<PRE>
	Loacated In the deserts of Nevada, Area 51 the eternally mysterious
facilities of the United States Army have been taken over by an evil scientist with
the help of his genetically engineered creatures.

	He plans to destroy the world using the the Intercontinental Balistic missiles
(ICBMs) which have been lying unarmed in the desert since the end of cold war. He plans
to arm these missiles and launch an attack on the world resulting in a Nuclear Holocaust.

	The Area is heavily guarded, and attacks by air have been ruled out due to the
State-of-the-art Anti Aircraft Battery.

	The only hope of the world is Adrian. He has successfully completed many commando
operations in Vietnam and Afghanistan.

	As the Hero is dropped off, he gets the information that the ICBMs are being armed.
The standard Arming and launch sequence takes some time. This is all the time Adrian has got
to stop the ICBMs from lifting off from their silos. Once Launched, ICBMs cannot be
recalled or destroyed.
</PRE>

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